Archive for the ‘Ubiquitous’ Category

The sky above the port was the colour of television, tuned to a dead channel…

Sunday, February 7th, 2010

Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.

A view of the future living in a consumer-based augmented reality. It’s all a bit Gibsonesque – but a thoughtful video nonetheless. I was reading Mark Weiser’s original ubiquitous computing paper last week – I do wonder just how technology deterministic it has turned out to be – it set a research agenda for 20 years. The real question is does evocative visions of the future free the imagination or place limits on it?

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Digital graffitti

Thursday, February 4th, 2010

GML = Graffiti Markup Language from Evan Roth on Vimeo.

Related to this video, I’m currently involved in a design project called The world is your canvas with Kevin Smith looking to explore different perspectives of the built environment. Taken a mixed-reality approach the work will explore augmentation techniques and strategies that enhance everyday experience with an alternative interpretation of space. I guess we’re really looking to take the act of creative creation into the built environment.

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Camera Tempus

Thursday, February 4th, 2010

Camera Tempus was a surprisingly enjoyable and eye-opening project. It’s struck me that in trying to achieve radical change you don’t necessarily need to start off from that position, or indeed make that intention explicit. Of course, the concept designer may internally hold some views on how they would like society to be changed, indeed perhaps radically changed, but using the design concept as a response provocation in itself has been insightful. Perhaps by exposing people’s views of the world and how they would like to see it is enough to begin to radicalise people.

From a design perspective, the most interesting observation is that it provoked a lot of innovative ideas from people. These ideas wouldn’t necessarily need to be implemented in any Camera Tempus product, but may be realised in many other ways. This supports the idea that a design concept may simply be used as a means to provoke responses around other topics, e.g. our relationship with the environment, rather than simply be an end in itself.

The use of low-fidelity prototypes is perhaps the most interesting aspect that has come out of this project. It’s clear now that the provision of an early-stage design concept in a graphical form is extremely useful in the elicitation of needs and wants and can be used to provoke innovative design concepts.

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